Digital artistic animator
3D digital modeler and animator, game artist, digital artist, media designer, videomaker, designer of interactive works, video installation creator
Characteristics of the course of study
3D modeling and animation, game assets, video games and special effects, virtual reality and experimentation; words that refer to the Metaverse as an optimal environment in which to make everything converge and which in fact constitute the backbone of this course that aims at strengthening skills and knowledge in the 3D field (Maya, Blender, Unreal Engine) and develops new and further knowledge by strengthening then the techniques of 3D production for the creation of models and digital animations useful in various real or "virtual" artistic environments (commercial, music video clips, cinema, videogames). The student of the two-year specialist course in Digital Artistic Animator can then follow a personal path that consolidates these aspects. At the same time, through the network of collaborations in the area, the institution will propose the development of projects with research lines that exploit gamification also for different purposes (research and enhancement, for example) and in support of study groups. These projects may become the subject of the degree thesis, which in the two years requires, in addition to a theoretical and cultural approach, an all-around design development for the design of a video game - important for enriching the portfolio to be presented to companies.